Stellar Navigation, Basic principles ( English ) 🚀🚀 🌏 🛸🛸

Stellar Navigation Basic Principles English 1

Mari Swa: 

As I explained in the last video, Taygetans interpret the universe as a high-density, high-vibrating liquid-like medium. A set of intentional harmonics using gravity pulses causes the vibration to condense into standing waves that in turn form the particles that, when combined, will form all solid objects. I also explained how each little particle has a unique vibrational signature and identity throughout the entire universe. Using very powerful and advanced holistic computers, we can map those particles to a very exact degree. Although mapping each individual one would be impossible, it is not necessary as average values can be given to large groups of them with enough exactitude because they are interconnected in a precise mathematical way between them and also with everything else.

So our computers can anticipate and predict the value some specific particles must have in any given area if the need should arise. When you have an extended map made of particle mathematical values and of any area, no matter how big or small, we call it a frequency map, and that is what starships use for navigation, leaving conventional earth-like maps only for near and close-range navigation at slow speeds. What I mean by conventional earth-like maps are those based on three-dimensional coordinates such as X, Y, and Z or like two-dimensional maps like one made of paper.

The computer of a starship will hold all the necessary information for interstellar navigation in frequency map format only, and this is more than enough to lead the ship anywhere, although traditional maps are still being used but are simply not practical when involving very large distances and speeds. When a ship is moving at slow speed, the crew uses traditional maps most of the time, and when the ship is traveling to a far-away destination, it mainly uses frequency maps in this case only, leaving traditional maps as a reference only because beings like us, all of you included, prefer to think in terms of «here and there» and of «distance» and not think in terms of mathematical relationships between frequencies.

We could say that a starship’s crew still uses traditional maps to conserve some of their mental sanity and life experience, because when traveling large distances, a starship does not move at any speed. What it really does is jump from the origin to the destination and not move from one to the other. The so-called hyperspeed or hyperspace travel mode works by knowing the exact frequency map of the destination, also knowing the exact frequency map of the place of departure. As I explained before, each particle, and therefore group of particles, in a place in space, big and small, holds a unique frequency.

The navigation computer will input the exact frequency of the map of the desired destination into the ship’s engine or engines that in turn emulate such a frequency, enveloping the entire ship in a high-energy toroidal cocoon using the dominant frequency principle. This high-energy cocoon the ship is in, emulating the exact frequency of the destination, will change the vibration and mathematical correlation-ship of all the structures of the ship and everything in it to match the exact mathematical frequency relationship of the place of destination. Therefore, the ship no longer vibrates accordingly to the place of departure and it does vibrate accordingly to the place of destination.

Using the principle of non-locality, the ship will no longer exist in the location of departure and it will suddenly exist in the place of destination, as it no longer is vibrationally compatible with the first as it is with the second. The principle of non-locality states that distances and speed are as illusory as is time, being only part of the interpretation of someone having an experience in physicality and not an intrinsic property of the universe as a whole. From the most expanded point of view, time, space, distances, and speed are only an illusion, no matter how compelling the delusion may be from the point of view of the person experiencing it.

All this navigation jump makes people call ships capable of doing this jump jump ships or beam ships. There are protocols to follow for ships so they can enter safely into one or another planetary system. For example, they must exit from their jump far away enough from the planet of destination, having previously stated their place of arrival to the planet’s space traffic controllers, very much like within an airport on Earth. If a ship is big and heavy, it must exit from its jump even further away, as far as one-third of an astronomical unit, that is the average distance between the Earth and the Sun in this Sol 13 solar system. And from that point of exit on and until it arrives safely into planetary orbit, the ship must coast at slow under light speed using traditional engine power only.

An interesting fact is that when a ship exits its jump, it produces a disturbance in the field, in the space around that area, and that produces a burst of gamma rays. The burst is directly proportional to the size and mass of the starship. This gamma ray burst is an easily detectable telltale of a ship exiting hyperspace, and it is detectable from Earth with present-day technology. This disturbance in the field of space where the ship exited its jump will remain there as a wake remains after a sea ship passes by in the water. After all, space is water in a high vibratory state, as I explained in my previous video.

This disturbance also has a specific frequency and this frequency matches the one of the place of departure. This same way, when a ship jumps into hyperspace it will leave in the place of departure another temporary disturbance in space that also matches the intended destination. So for a few seconds, another ship with well-tuned high-power sensors can know where the other ship has gone, and its navigation computer can effectively plot to follow it.

Another basic navigation principle is the so-called space skipping, as translated into English, and it refers to when a starship does not jump directly to its destination. It exits its jump in deep space for an instant before jumping again into hyperspace with the course correction. This is done mainly to remove the telltale frequency wake a ship leaves behind where it initially jumped from, mainly to cover its tracks, and it is mostly used as a combat maneuver.

https://www.youtube.com/watch?v=zYYbD2tR6Mc&t=3s